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Reading the fixture ticker

What the seven colours mean, how projected goals are calculated, and how to use the attack, defence and official modes.

Updated Thu 1 Oct 2026

The fixture ticker lays out every club's upcoming fixtures in a grid. Each cell is shaded from green for the easiest fixtures to red for the hardest, and every cell shows the number behind the colour, so you are never guessing from a shade. The default view starts at the next round and shows ten rounds ahead; you can start from any round and show only the clubs you care about.

Rather than copying the official difficulty ratings, Fantasy League rates every club from results. Each club gets an attack rating, goals scored per match, and a defence rating, goals conceded per match, both shrunk toward the official strength rating until enough matches have been played to trust the numbers. From those we project the goals a club is likely to score and concede in each fixture, with a small boost for playing at home.

The colour bins follow projected goals: 2.10 or more is the deepest green, then 1.90, 1.70, 1.40, 1.15, 0.80 and finally below 0.80 for the deepest red. The same thresholds appear in the legend above the grid. If you prefer the official ratings, switch the mode to Official and the cells show the one-to-five rating from the game instead.

Attack mode colours a fixture by how many goals the club should score, which is what you want when picking midfielders and forwards. Defence mode colours it by how many goals the club should concede, which is what matters for goalkeepers and defenders chasing clean sheets. Overall mode blends the two for a quick read. A good forward in a red defence fixture can still be a fine pick, so switch modes before you judge a cell.

Blanks and doubles stand out immediately. A round with no fixture renders as an empty dark cell, and a round with two fixtures stacks both inside one cell. Because the planner's projections use the same fixture data, a blank projects zero and a double adds both matches together.

The sort control ranks clubs by their next one to ten fixtures, so you can answer the question that matters for transfers: who has the easiest run from here? The Graph view draws the same run as a line for each club, which makes a fixture swing obvious at a glance. The Best runs panel on larger screens lists the five easiest runs for the window you have chosen.

Difficulty is a guide, not a guarantee. Early in the season the ratings lean on last season's strength, and a club's form can shift within a few matches. Combine the ticker with the Stats and Compare pages, and let projected points, not colours alone, decide your transfers.